[{"content":" A collection of projects authored by Eddie, and likely shared out with the community as an open source project.\n","date":null,"permalink":"https://mtriggiani.me/projects/creations/","section":"Projects","summary":"","title":"VideoGames"},{"content":" A collection of efforts to which I contributed, but did not create. Contributing back to Open Source projects is a strong passion of mine, and requires a considerate approach to learn norms, standards and approach for each community for a successful merge!\n","date":null,"permalink":"https://mtriggiani.me/projects/contributions/","section":"Projects","summary":"","title":"Contributions"},{"content":"In the past few years I\u0026rsquo;m getting more and more into photography and lately, through the activity I had with a climate movement, I started to get into photojournalism.\nI\u0026rsquo;m not a professional photographer, I\u0026rsquo;m just an amateur, but I\u0026rsquo;m trying to improve my skills and I\u0026rsquo;m trying to get better at telling stories through my photos.\nTherefor I decided to create a new website from scratch, for now in Italian only, where I can share my photos and the stories behind them, it\u0026rsquo;s called Scatti Narrativi.\n","date":"20 August 2023","permalink":"https://mtriggiani.me/projects/creations/scattinarrativi/","section":"Projects","summary":"","title":"Scatti Narrativi"},{"content":"The Stateful Traffic Generator for L1-L7 is a lightweight solution for generating high volumes of session based traffic with very high setup rates. WARP17 currently focuses on L5-L7 application traffic (e.g., HTTP) running on top of TCP as this kind of traffic requires a complete TCP implementation. Nevertheless, WARP17 also supports application traffic running on top of UDP.\nI’ve contributed on this opensource project aimed to substitute the expensive IxNetwork (from Ixia, now Keysight) and Spirent for internal testing, Warp17, a stateful traffic generator, which is in other words a simulator of \u0026ldquo;internet traffic\u0026rdquo; helpful to test and stress internet boxes such as switches, routers or firewalls. After an year of training I’ve been promoted as the project manager, during this time I’ve been in charge of:\nplanning of the roadmap of Warp17 projecting and writing of the features and unit tests bug hunting technical support for configuration and troubleshooting virtualisation (and automatic deploy) of our tool creation of dev/user documentation sets and courses teaching and mentoring the use and application of Warp17 ","date":"13 July 2021","permalink":"https://mtriggiani.me/projects/contributions/warp17/","section":"Projects","summary":"","title":"Warp17"},{"content":"Outline #In a near and slightly dystopian future, where part of the human population has left Earth and colonized Mars, a group of Martian scientists, previously sent to Earth to work on the top secret Immortal Project, comes back to Mars to prevent an imminent robo-revolt and overpower the tyranny of the Martian Elite.\n//\nA young girl coming from Earth travels to Mars in order to start a new and more promising life, while an unexpected accident erases her memory. At the hospital she meets a doctor who offers his help and brings the girl home, raising her together with his other daughter.\nMain concepts # grown your own character (you define your own definition of humanity) in depth insight of the society independent and strong willed characters parallel between colony growth and character growth environment/scenery should feel alive ","date":"11 July 2021","permalink":"https://mtriggiani.me/projects/creations/hiraeth/","section":"Projects","summary":"","title":"Hiraeth"},{"content":"Between 2019 and 2020 Majo team, with me as developer, as given birth to a new project, lightfast.\nLightfast is an \u0026ldquo;infinite runner\u0026rdquo; kind of game for mobile platform. Born from Hiraeth (a SCIFI story driven first person adventure), you\u0026rsquo;ll play one of the 4 runner so far supported, the whole game take place into a spaceship which is falling apart.\n","date":"10 July 2021","permalink":"https://mtriggiani.me/projects/creations/lightfast/","section":"Projects","summary":"","title":"Lightfast"},{"content":"I’ve been working on a project as an independent developer on a colony management videogame (like Gnomoria, Factorio and such) and I’ve been able to bring it to a prototype state. I had the opportunity to gain and refine my skills in a variety of activities:\nGameplay designing, which includes: Mechanics and systems, which are the rules and objects in the game Gameplay, which is the interaction between the player and the mechanics and systems Player experience, which is how users feel when they’re playing the game Market analysis, which consist in a study of the target customer and the competition within the game industry and the evaluation of the budget (forecast of possible ncome) Feature and Roadmap planning, which consist in the creation of a diagram and a list of steps with details of timing and resources allocation, it’s been handy to achieve our final prototype and the future development steps mdwlist Gameplay implementation, which is the process of schematise and writing the code necessary to implement the mechanics of the game, using both C++ modules and gdscript (a python-like built-in script language) technologies provided by GodotEngine. 3D placeholder design when needed, a placeholder is a simple shape which resembles what will be the final shape, since I’ve never had any artistic instruction, this offered me the occasion to learn some basic skills of 3D modelling using Blender. Bug hunting and fixing, a part of every developer workflow. I’ve learned to use the powerful GodotEngine integrated debugger useful to debug the built-in scripting and the underneath engine behaviours, and I’ve been using GDB Clion integration which is neat and powerful. ","date":"8 July 2021","permalink":"https://mtriggiani.me/projects/creations/ngp/","section":"Projects","summary":"","title":"NGP"},{"content":" This section contains projects created and contributed to by Eddie. Everything listed is an open source effort, the distinction is only my role as owner or contributor.\n","date":null,"permalink":"https://mtriggiani.me/projects/","section":"Projects","summary":"","title":"Projects"},{"content":"Matteo Triggiani, a GameDeveloper into photography\n","date":null,"permalink":"https://mtriggiani.me/","section":"Home","summary":"","title":"Home"},{"content":"","date":null,"permalink":"https://mtriggiani.me/blog/","section":"Blogs","summary":"","title":"Blogs"},{"content":"","date":"30 June 2021","permalink":"https://mtriggiani.me/blog/my-first-post/","section":"Blogs","summary":"","title":"Hello World!"},{"content":"","date":null,"permalink":"https://mtriggiani.me/gamedevelopment-godot-unrealengine4-cpp-c/","section":"Gamedevelopment Godot Unrealengine4 Cpp C","summary":"","title":"Gamedevelopment Godot Unrealengine4 Cpp C"}]