Matteo Triggiani

Amsterdam, NL ·

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Matteo Triggiani, a GameDeveloper into photography


Game development
  • Godot Engine
  • Unreal Engine 4
  • Blender
  • Stack TCP/IP
  • L2/L3 switching
  • Routing
  • DNS
  • Firewalls
Programming and Scripting Languages
  • C
  • Cpp
  • Java
  • Python
  • bash
Data Management
  • DB2
  • PostgreSQL
  • liteSQL
  • MongoDB
Automation Tools (and Deployment)
  • Git
  • CSV
  • Docker
  • GitLab
  • TravisCI


First person story driven game

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A competitive racing game that combines platform, FPS and strategy elements

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Colony Management prototype

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WARP17, The Stateful Traffic Generator for L1-L7 is a lightweight solution for generating high volumes of session based traffic with very high setup rates.

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Game Developer


I’ve been working on a project as an independent developer on a colony management videogame (like Gnomoria, Factorio and such) and I’ve been able to bring it to a prototype state. More on this in my projects.

May 2020 - June 2021

Software Developer

Juniper Network B.V.

I’ve been working on an opensource project aimed to substitute the expensive IxNetwork (from Ixia, now Keysight) and Spirent for internal testing, Warp17, a stateful traffic generator, which is in other words a simulator of “internet traffic” helpful to test and stress internet boxes such as switches, routers or firewalls. After an year of training I’ve been promoted as the project manager

April 2017 - May 2020

Software Developer Contractor


My job was to provide management/advertisement web sites to companies. Those websites were meant to show previews of customizable products.

Feb 2016 - Feb 2017


Universita di Modena e Reggio Emilia

Bachelor of Science

Beta Gamma Signma, High Honors

2009 - 2016
Nifty tech tag lists from Wouter Beeftink