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Matteo Triggiani

Matteo Triggiani

Software Developer → AI & Cloud

Matteo Triggiani, a GameDeveloper into photography

Skills

Game development

  • Godot Engine
  • Unreal Engine 4
  • Blender

Networking

  • Stack TCP/IP
  • L2/L3 switching
  • Routing
  • DNS
  • Firewalls

Programming and Scripting Languages

  • C
  • Cpp
  • Java
  • Python
  • bash

Data Management

  • DB2
  • PostgreSQL
  • liteSQL
  • MongoDB

Automation Tools (and Deployment)

  • Git
  • CSV
  • Docker
  • GitLab
  • TravisCI

Experience

Game Developer @ Settemari May 2020 - June 2021

I’ve been working on a project as an independent developer on a colony management videogame (like Gnomoria, Factorio and such) and I’ve been able to bring it to a prototype state. More on this in my projects.

Software Developer @ Juniper Network B.V. April 2017 - May 2020

I’ve been working on an opensource project aimed to substitute the expensive IxNetwork (from Ixia, now Keysight) and Spirent for internal testing, Warp17, a stateful traffic generator, which is in other words a simulator of "internet traffic" helpful to test and stress internet boxes such as switches, routers or firewalls. After an year of training I’ve been promoted as the project manager

Software Developer Contractor @ EveryNet Feb 2016 - Feb 2017

My job was to provide management/advertisement web sites to companies. Those websites were meant to show previews of customizable products.

Education

Bachelor of Science in Algorithms Universita di Modena e Reggio Emilia 2009 - 2016